Category Archives: Uncategorized

2500 views (Thanks)

Just wanted to drop a little thank you to any and all readers of this blog. I really appreciate the warm reception I have received here and on various forums. I’ve been slacking a bit on the posts lately, but summer is starting up, or is it spring? Anyway I will be posting more often and more interesting-ly. If anyone knows of or has a blog, zine, or any other publication that could use some articles written let me know… I’m always looking for ways to get my words out.

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Posted by on April 27, 2011 in Uncategorized


Blops Commentary Voodoo 69-5 Villa Domination

I will be posting more and more commentaries and montages from members of, a really great community for Blops. Voodoo here is a smooth shooting(with a voice to match) PC player. He goes on such a pwn spree in this video that it almost makes you feel sorry for the blokes on the other team. I don’t want to give away any of the good parts, I will just let the vid speak for iteself.


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Posted by on March 18, 2011 in Uncategorized


Topspin 4

Tennis games have had a niche market for a long time. Eeeeveryone knows Pong which was more or less based on tennis/table tennis. They have changed a lot over the years, less so since the advent of 3d modeling. The great majority of improvements have been animation and detection related.

Y u no look happy?

Top Spin 4 tracks a host of stats per match, including but not limited to:

  • 1st serve %
  • Win on 1st/2nd serve %
  • Aces
  • Double Faults
  • Winners
  • Unforced Errors
  • Break Points Won
  • Net Points Won
  • Total Points Won

With over 25 of the top Tennis Pros of today the roster is pretty beefy. Top names like Sampras and Williams make an appearance as well as some lesser known foreign players.There is a character creation option in the game where you can determine the look and playstyle of your pro to fit your needs.

The standard player progression is here, with stat points and sliders for each attribute such as speed or power. The player is able to fully outfit their pro with name brand gear which has an effect on your stats. The game comes out March 15 so if you are a Tennis enthusiast, or just a stay-at-home line judge, be sure to preorder now.

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Posted by on March 1, 2011 in Uncategorized


Stacking(Xbox arcade) demo

Title shot, showing the art style and some of the characters.

A game about dolls?! No way, thats lame. A game about RUSSIAN STACKING DOLLS???!!! HELL YES! This quirky title, made by Double Fine , starts out with a oldschool film-style scene with a family of dolls talking to each other through text on the screen. The father figure goes out and some time later a Baron comes to the home to take the children to ‘work off their debt’. It turns out they were tricked and kidnapped. You are Charlie Blackmore the smallest child, who was left with the mother and you set out on an adventure to save your family.

A short ride on the rails with Levi the hobo takes you to the “Coalition of the Unwilling” where slaves and children, and children slaves, are shoveling coal. The main quest starts out with getting the Train Guild to end the strike. After you enter the train station you are introduced to the main mechanic of the game. STACKING! It is pretty cool. You literally enter the body of a doll 1 size bigger.

Each doll has an ability such as “Sip Tea” or “Rancid Belch”. Some of these abilities seem to not be useful but I am sure at later points in the game they are used in puzzles.

The main game mechanism, children control adults!

After doppleganging the keymaster and unlocking the main gate you make your way into a promenade… yeah I said promenade… the game is set in some weird upscale euro style time so get over it. You can literally spend an hour just stacking around in this large room. The puzzle for this next part of the quest involves getting everyone kicked out of a bar so the Train Guild can do their work, or something or other.

There are multiple solutions for every puzzle. The one I chose was to take over some hotty doll and seduce the guard, then hop in the guard and go into the bar. Once in the bar I hopped out and freaked everyone out because I was an ‘uninvited guest’. After this was complete all it took to end the strike was to stack up the members of the Train Guild and move them to the train floor, this freed your brother.The next task was to find the whereabouts of your sister.

The collections area is cobbled together by Levi the hobo, which shows you your progress on dolls stacked and what items you have acquired. There is also a sub menu that allows you to read bios on every doll you encounter. It is a little sad that you can only get 17/18 of the unique dolls in the demo area because the 18th requires a 4th stack size, only available in the 2nd and beyond levels.

I highly recommend this title, it oozes style and is fun for the whole family. Also getting all of the little achievements and multiple solutions for all the puzzles is a real blast. Even the multiple solutions have multiple solutions so there is replay value there for a while. And for 1200 MS points it isn’t bad, considering MW2 got the same amount from us for 3 maps at a time.


Posted by on February 27, 2011 in Uncategorized


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Rift Open Beta impressions.


Cool logo huh?

The upcoming MMO Rift(releases Thursday Feb 24th) has been in closed beta for quite some time. This past week I got a chance to go hands on in the 7th and final beta event. The setting is Telara and players are charged with cleansing the land of ‘Planar’ beings that are attempting to rip through space-time and mallet everyone in the face. In between questing and Player v. Player combat ‘Rifts’ open up and various elemental beings are spewed across the map causing a ruckus and generally misbehaving.

The game is developed by Trion, a US based company that is also developing a SyFy Action MMO which will be linked with a show on the SyFy network. Interesting. They really have done a great job and I’m sad to say that I haven’t heard of them before Rift.

Let there be dwarf.

The character creation is fairly standard. Players are asked to choose a faction and then get a choice from 1 of 3 faction specific races, for a total of 6 races. The two sides fighting for control of Telara are the Defiant and the Guardians. The Guardians are chosen by the gods, an angel literally picks you up out of a pile of dead bodies in the opening sequence and rebirths you as the chosen one*, to purge the sins of the world and to right the wrongs that caused the planar tear. The Defiant, on the other hand, care not about the gods. They believe that the gods have abandoned Telera and really don’t care. They aren’t waiting around for some spaghetti monster to pull them out of the heap and tell them what to do, nor do they care to increase the morality of the general public. You could say there is a good and an evil side, but whichever side a player chooses will inherently be the good one to them.

*Somehow all of the 5,000 people playing on one server are the chosen one

The races are High Elf, Human, and Dwarf for the Guardians and Kelari, Ethian, and Bahmi for the Defiant. It is pretty basic that the ‘goodly’ side be more human-esque and the ‘sinister’ side manifest in a more deformed or demonic manner. Each race comes with 3 racial abilities that include a bonus to a certain stat, the ability to fall larger distances, or a resist to a school of magic. So, this means that some class/race combos will just be better than others because of the starting bonus to X stat or Y ability.

Once a race has been picked the player is prompted to choose a name and face for their avatar. The options present were numerous. You could choose the normal stuff- hair style/color, facial preset, tattoos/markings, but the cool thing was there were a lot of options available for each slider. So many in fact that I was a bit overwhelmed and just hit random a couple times til I was satisfied.

After personalizing your brand new character you are then to choose a class. This is where things get interesting. There are 4 basic classes in Rift and each has its normal characteristics. Mages deal in magic damage or healing, Clerics are melee users with magical overtones, Rogues use stealth and guile to quickly dispatch foes, and Warriors charge into battle with brute force and a giant axe. Sounds boring? Well Trion probably thought so too, so they introduced the soul system. Each class has 8 souls from which to choose. They run the gamut from high damage and low survivability to nearly immortal support classes with very little in the ways of pew-pew.

My hands-on, or How my life descended into nerditude in 6 short days.

I chose to play on a PvP(player versus player) server as I had never experienced that in any of my previous MMOs. Following suit with my ‘change-it-up’ decision I rolled a Guardian Dwarf Mage. After having my body picked out of thousands to be reborn(oddly enough I was a human and when I was reborn magically became a dwarf), I was shot thru the tutorial which taught me how to talk to NPCs and accept quests and open my inventory. So if this is your first MMO, or hell even your first computer application you will not be left in the dark as long as you follow the determined route. That said there were a fair few people who missed crucial points in the first 1-5 levels and were essentially crippled until they went back to the start area and completed the objectives.

I was made to chose a soul within the first 5 minutes of gameplay so out of the choices for mage (Pyromancer, Chloromancer, Necromancer, Warlock, Dominator, Archon, Elementalist, and Stormcaller) I chose Warlock, since I was fairly familiar with that term from WoW. You are allowed to chose 3 souls, and can switch from build to build on the fly so long as you have bought extra build ‘slots’ from your class trainer. This is VERY nice because you can essentially have any character you want from the 8 souls available. Making a healing character no longer delegates you to watching health bars for your entire career, you can just switch to a damage or tanking role and do what you need to do.

The start area was pretty basic. Quests include go here, talk to him/her… or Retrieve/deposit x… or Destroy this world object to free slaves. Within 80 or 90 minutes I was getting to big for my breeches and close to level 10 so I decided to move on up to the second zone. By now I had chosen my 2nd soul(necromancer) and was able to place skill points from leveling up into both of my soul trees. Shortly after arriving in the town of the lowbie zone I got a quest for my 3rd soul, I’m not quite sure if release will handle this the same way or if they will spread out the souls more because it *did* seem a bit fast.

The second zone, Silverwood, was where I spent most of my time. It had quests out the wazoo and was the first area to encounter the rifts. And let me tell you there were tons of them. About every hour 15-40 rifts or invasions would pop up on the map and if they weren’t dealt with they could really put a damper on questing (read: kill/camp quest NPCs). Luckily there were a ton of higher level chaps running about quelling the elemental armies. The rifts themselves were amazing XP and they had drops as well. The normal drops from them were a form of currency that was non-player tradable and could be redeemed at NPCs for phat lewts. Purples at level 15? Yes please… and they weren’t welfare epics either you had to close a good bit of rifts to get the goodies. Some of the rifts were soloable but randomly they would spit out an elite mob- or 10, and you basically had to group up for them.

Grouping was made easy by public group system. Any time you were near someone who was able to join a public group a bar at the top of the screen popped up asking you to join, and it auto made raids for larger encounters. I spent a good deal of time running around with the same 40 or so people closing rifts and stopping invasions. This made for a really epic experience because giant treants or elemental generals were running amok and the only way to stop it was to band together in a makeshift army and fight back.

Midway through the beta I decided I wanted to see what the instance system was like. Getting a group turned out to be a bit more of a chore than I thought, but not because of the system, because everyone… EVERYONE had rolled a dps character. I did an easy quest (clear a rift and use an item to summon a soul, then defeat said soul) to get another soul for my build. This brought me up to 4 souls, Warlock(Dots, direct dmg) Necromancer(Pet class, mana/life swapping), Archon(support, buff/debuff), and Chloromancer(Healing thru damage, life spells). So I bought another build slot and happily had a Warlock/Necro/Archon (0 points in archon, kinda useless for low level) and Chloromancer/Warlock/Archon(again 0 points in archon, sadface).

This is when I fell in love with the game. The Chloromancer is a healing class, yes. But it uses damage to do the healing. It does 80-200% of its damage as heals to the entire party. This is simply amazing. The reason I hadn’t healed before was because I thought it boring and 1 sided. This was a really dynamic class that had castable heals as well as a slew of damaging abilities that kept everyone in the group/raid up. I instantly got groups for both of the 2 instances available for my level and had no trouble clearing them multiple times. The chloromancer really is a great class, check out this mainstay spell… it’s basically free healing and can be buffed to be 30% chance(as well as having another spell that increases its chance by 5% per second it is channeled).

Pee Vee Pee

After toying around with the dungeons I decided I wanted to get my hands dirty with the blood of the Defiant. Not that I particularly don’t like those chaps it was just the nature of the game. Like I said I had joined a PvP server, where anyone was allowed to attack anyone ever. This ruleset suits some people more than others, and I am not one of them. I found it pretty frustrating to have my body camped by a level 42(max in beta) while I was a level 11. Some people just like to do stuff like that, so if you DON’T want to encounter that frustration join a PvE, or ‘carebear’ server… /laugh.

The actual PvP (instanced battlegrounds, sort of like CTF from a xbox console game) was a great deal of fun. It pitted 2 evenly matched groups on each other and had them duke it out. At beta there were 2 iterations of this system, one was a ‘hold the artifact’ type game where the object was to keep the artifact from the opposing team. The holder of the artifact would take damage from the artifact itself, so no one player could really hold it the entire match. The other type of battleground was a King of the Hill type deal where there were 4 plots and teams gained points every few seconds based on the number of plots controlled by their faction.

I was thrilled to see that both my builds fared very well in the PvP, even though I had not chosen talents that increased my health or other useful PvP talents. Min/maxing at top levels this probably wont fly but if you are just leveling up and want to knock some heads you wont have to change your spec every time. Warlock PvP was intense. I just flipped from target to target unleashing my arsenal of instant cast DoTs and occasionally casting a bolt spell for direct damage. It usually ended with myself in the top 4-5 spots for damage given but I generally didnt net that many killing blows.

Chloromancer, on the other hand was the supreme healing class to end all healing classes in pvp… so long as there was an enemy in reach to deal damage to. I rarely wasnt top on the heals done, or the damage taken for the battleground. Which is amazing because I could pretty much solo heal myself and 9 other players without even trying. It got iffy if there were 3+ people attacking any one person because Chloromancer just doesn’t do burst heals that can deal with that kind of incoming damage.

Excited for Release

Overall I would have to rate Rift an 8.5/10. It reminded me a ton of Pre-BC WoW, which I know many of you will like. I deliberately tried to not compare it to World of Warcraft but it was impossible. As a player and raider from way back when I saw a lot of the things that made WoW a good game and nearly none of its downfalls. Things so trivial as Soul Walk, being able to resurrect directly at your dead body once per hour, or having all of your party members be teleported to an instance when 1 of the members actually enters the instance make the game faster paced and more enjoyable. Not to mention that nearly every class can heal/dps/tank given the right spec(mages have no tank spec, warriors have no healing spec, but why should they… rogues have a tanking, dps, and healing spec and clerics have a dps, healing, and tanking spec). Rift is a great game, and had a great beta. Gogo preorder for early release/opening of the servers.

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Posted by on February 21, 2011 in Uncategorized


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